4/17/2023 0 Comments Daylight zombie quest dndIt’s likely that the campaign will even begin with one and turn into the other. Knowing where to find the zombies and how many there are can provide a huge edge in avoiding or fighting them.ĭepending on how wide-spread the zombie outbreak is for your adventure, the PCs will have to decide if they’re better off staying in a defensible area or fleeing to an area that remains uninfected. By playing smart, the PCs can use their skills and try to get close enough to the zombies to observe them. PCs trained in Stealth, Perception, Streetwise, Athletics and Acrobatics have a chance to put those skills to great use with regularity. If the PCs can hide and remain undetected then they have a better chance of survival. They’re attracted to sounds, smells and signs of movement. They are driven by an instinctual desire to feed. The more the PCs know about their enemy, the better they can plan. The anticipation of an attack and how NPCs deal with that fear can often be more tense than the actual attack. NPCs are likely to make a lot of irrational and stupid decisions which can make the PCs’ job of staying alive a lot harder. Skills like Intimidate that aren’t often used during social encounter become a lot more effective than sweet-talking Diplomacy. This can make for some really excellent role-playing opportunities. If the adventure takes place in an urban setting there’s bound to be a lot of really scared NPCs. Facing 40 minions who all have the potential to Rise Again can be a very deadly battle regardless of the PCs’ level. This basically turns them into two-hit minions. On a roll of 16-20 it will stand up again on its next turn and continue attacking, unless it was killed with a crit. A really cruel DM can really scare the players by give some of the zombies a Rise Again power. So if you’re already playing that any hit can lead to Zombie Plague then 40 zombies shuffling toward the party, even knowing that they’re minions, becomes a really scary proposition. I’m also a big believer that zombies should appear in huge mobs. A single hit should be enough to drop a zombie in its tracks. I’m a big believer that all zombies should be minions. It isn’t just about defeating the monsters it’s about not getting hit in the process. Suddenly combat takes on a whole new dynamic. It doesn’t matter how many hit points the PCs has left, if they get bitten by a zombie it’s game over. If they fail then they’ve become infected and it’s only a matter of time before they become zombies. If they succeed then the zombie’s attack didn’t break the skin and they’re fine. Any creature who contracts Zombie Plague needs to save against the effect at the end of combat the same way they would save against Filth Fever or Lycanthrope. But what if the mechanics were tweaked and any damage inflicted by a zombie resulted in Zombie Plague. You expend a healing surge and you’re good to go. Normally in D&D if you take a few hits during a fight it’s no big deal. A specialized character is considerably better at facing whatever creature they’ve chosen to battle which makes every player feel like they’ve got a truly awesome PC. ![]() Everyone tries to find the perfect build without making exact duplicates of each other’s characters. But in an all zombie campaign everyone shares the same specialized slant. In many campaigns building a specialized PC can be problematic, especially if only one PC chooses that specialization. Another good addition to any party facing off against zombies is a strikers capable of sharp-shooting, be it a Rogue, Ranger or even a Sorcerer. ![]() Any monsters not destroyed can usually be pushed, immobilized, slowed or dazed as a secondary effect. A controller is a good choice because they can target multiple creatures with each attack. undead and ability to deal radiant damage, but there are other excellent choices as well. Obviously divine characters will be very popular choices because of their special powers vs. If the players know beforehand that they’ll be fighting lots and lots of zombies then they can make very specialized characters. Today I’m going to share 7 tips for how to pull off a successful zombie campaign in the world of 4e D&D. But if there’s one thing the zombie genre has taught me it’s that a campaign with only one monster type can be very exciting if you play your cards right.
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